This is a cod i saved up from a website i used before but now i has been discontinued and the page is not found anymore. this code shows you a play, forward and back button so you can play music if you wanted using DHTML cod. according to the author, it features manual and automit cycling.. whatever that means, but i think its some kind of gallery for images.

demo: http://www.dynamicdrive.com/dynamicindex14/interslide.htm

CODE:
<p align="center"><input type="button" id="btnPrev" value="&lt;&lt; Previous" onclick="Prev();"> <input type="button" id="bntPlay" value="Play - Stop" onclick="Play()"> <input type="button" id="btnNext" value="  Next &gt;&gt;  " onclick="Next();"></p>

<p align="center"><img id="_Ath_Slide" onload="OnImgLoad()"> </p>

<p align="center"><b>Description:</b> <SPAN id="_Ath_FileName"> </SPAN> <br>
<b>Number of Pictures: <SPAN id="_Ath_Img_X"></SPAN> of <SPAN id="_Ath_Img_N"></SPAN></b></p>

<p align="center">

<script language="JavaScript1.2">

/*
Interactive Image slideshow with text description
By Christian Carlessi Salvadó ([email protected]). Keep this notice intact.
Visit http://www.dynamicdrive.com for script
*/


g_fPlayMode = 0;
g_iimg = -1;
g_imax = 0;
g_ImageTable = new Array();

function ChangeImage(fFwd)
{
if (fFwd)
{
if (++g_iimg==g_imax)
g_iimg=0;
}
else
{
if (g_iimg==0)
g_iimg=g_imax;
g_iimg--;
}
Update();
}

function getobject(obj){
if (document.getElementById)
return document.getElementById(obj)
else if (document.all)
return document.all[obj]
}

function Update(){
getobject("_Ath_Slide").src = g_ImageTable[g_iimg][0];
getobject("_Ath_FileName").innerHTML = g_ImageTable[g_iimg][1];
getobject("_Ath_Img_X").innerHTML = g_iimg + 1;
getobject("_Ath_Img_N").innerHTML = g_imax;
}


function Play()
{
g_fPlayMode = !g_fPlayMode;
if (g_fPlayMode)
{
getobject("btnPrev").disabled = getobject("btnNext").disabled = true;
Next();
}
else
{
getobject("btnPrev").disabled = getobject("btnNext").disabled = false;

}
}
function OnImgLoad()
{
if (g_fPlayMode)
window.setTimeout("Tick()", g_dwTimeOutSec*1000);
}
function Tick()
{
if (g_fPlayMode)
Next();
}
function Prev()
{
ChangeImage(false);
}
function Next()
{
ChangeImage(true);
}


////configure below variables/////////////////////////////

//configure the below images and description to your own.
g_ImageTable[g_imax++] = new Array ("cake.gif", "It's a cake!");
g_ImageTable[g_imax++] = new Array ("bike.gif", "Bike Rider.");
g_ImageTable[g_imax++] = new Array ("player.gif", "Soccer Player.");
g_ImageTable[g_imax++] = new Array ("watch.gif", "Watch Out!!");
g_ImageTable[g_imax++] = new Array ("hurry.gif", "Hurry Up!");
//extend the above list as desired
g_dwTimeOutSec=2

////End configuration/////////////////////////////

if (document.getElementById||document.all)
window.onload=Play

</script>
</p>

<p align="center"><font face="Arial" size="-2">Free DHTML scripts provided by<br>
<a href="http://dynamicdrive.com">Dynamic Drive</a></font></p>